
Research points are never really that urgent, however, quickly training people up to match the skills of others does require research points, and having those on hand can be very helpful. Therefore, players shouldn't rely on obtaining research points quickly through making a game engine, and should instead use other methods. It can also be quite pricey to put together, which may not be the greatest risk to take early into the game, as debts are hard to pay back.Īlthough creating an engine is a great way to make research points, it can also be very time-consuming to build one.

It may take players some time to achieve this, as early on, a budding game developer will not have all the perfect bells and whistles to make a great game engine. Much like creating a game, crafting the perfect game engine can reward players with a hefty amount of research points. This method may not be the most desired due to how slow it can be, but when starting off, it will most likely be the staple way of earning research points. Therefore, the cycle continues once again to earn more points. Research points will then commonly be used to buy another genre. It also means that a player is never really earning more research points, as these will commonly be put back into creating another game. This process can be very slow and relies heavily on trying new things to get the most research points possible.
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RELATED: Game Dev Tycoon: How To Create A Custom Console Players can also earn some money this way while expanding their company through the games they make.

Combining new and different genres, while also deciding to focus on different features such as sound quality instead of quests, will help a player earn a decent amount of research points. One of the earliest and easiest ways for a player to earn research points is through doing their job of developing games for the community.
